/*
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 * and open the template in the editor.
 */

package Entity;

/**
 *
 * @author Home
 */
public class Items {
    private int ItemsID;
    private int CategoryID;
    private String ItemName;
    private int QuantityAvailable;
    private float Price;
    private String Descript;
    private String Manufacture;
    private boolean Status;
    private String Unit;

    public String getUnit() {
        return Unit;
    }

    public void setUnit(String Unit) {
        this.Unit = Unit;
    }

    public Items() {
    }

    public Items(int CategoryID, String ItemName, int QuantityAvailable, float Price, String Descript, String Manufacture, boolean Status, String Unit) {
        this.CategoryID = CategoryID;
        this.ItemName = ItemName;
        this.QuantityAvailable = QuantityAvailable;
        this.Price = Price;
        this.Descript = Descript;
        this.Manufacture = Manufacture;
        this.Status = Status;
        this.Unit = Unit;
    }

    

   
    /**
     * @return the ItemsID
     */
    
    public int getItemsID() {
        return ItemsID;
    }

    /**
     * @param ItemsID the ItemsID to set
     */
    public void setItemsID(int ItemsID) {
        this.ItemsID = ItemsID;
    }

    /**
     * @return the CategoryID
     */
    public int getCategoryID() {
        return CategoryID;
    }

    /**
     * @param CategoryID the CategoryID to set
     */
    public void setCategoryID(int CategoryID) {
        this.CategoryID = CategoryID;
    }

    /**
     * @return the ItemName
     */
    public String getItemName() {
        return ItemName;
    }

    /**
     * @param ItemName the ItemName to set
     */
    public void setItemName(String ItemName) {
        this.ItemName = ItemName;
    }

    /**
     * @return the QuantityAvailable
     */
    public int getQuantityAvailable() {
        return QuantityAvailable;
    }

    /**
     * @param QuantityAvailable the QuantityAvailable to set
     */
    public void setQuantityAvailable(int QuantityAvailable) {
        this.QuantityAvailable = QuantityAvailable;
    }

    /**
     * @return the Price
     */
    public float getPrice() {
        return Price;
    }

    /**
     * @param Price the Price to set
     */
    public void setPrice(float Price) {
        this.Price = Price;
    }


    /**
     * @return the Manufacture
     */
    public String getManufacture() {
        return Manufacture;
    }

    /**
     * @param Manufacture the Manufacture to set
     */
    public void setManufacture(String Manufacture) {
        this.Manufacture = Manufacture;
    }

    /**
     * @return the Descript
     */
    public String getDescript() {
        return Descript;
    }

    /**
     * @param Descript the Descript to set
     */
    public void setDescript(String Descript) {
        this.Descript = Descript;
    }

    /**
     * @return the Status
     */
    public boolean isStatus() {
        return Status;
    }

    /**
     * @param Status the Status to set
     */
    public void setStatus(boolean Status) {
        this.Status = Status;
    }

    @Override
    public String toString() {
        return "Items{" + "ItemsID=" + ItemsID + "CategoryID=" + CategoryID + "ItemName=" + ItemName + "QuantityAvailable=" + QuantityAvailable + "Price=" + Price + "Descript=" + Descript + "Manufacture=" + Manufacture + "Status=" + Status + '}';
    }

}
